Infinity 2.0 UI
The following images are some of the work I did for Infinity 2.0
I was in charge of creating and implementing some of the UI elements, as well as porting the set Disney UI style to a touch friendly version.
The following images are screenshots of what is displayed on the gamepad. The majority of the UI elements were positioned using Flash or code driven.
Mission Log Details
Defend or Die Status Screen
Defend or Die Trap Ribbon
Toy Box Build Ribbon
Some of the UI work I did for Disney Infinity 2.0 PC
More interactive samples are on the way. Waiting on release dates.